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Logo still needs work... |
I've just read a great mini-article interviewing
former Crystal Dynamics programmer Bradley Johnson. In it he says:
Making iPhone games is quite a bit different than console games, if the audience can't pick up your game and figure out what's going on in 30 seconds then you've probably already lost 95% of your audience.
This man speaks the truth... He then goes on to say:
That's why playtesting has been so important, so that we can recognize how people play the game and fix the problem areas
What quotes, two real gems there. Couldn't have out it better myself!
Go check out his game here.
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